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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This page collects creatures that appear once — 101 of them, in alphabetical order. Each entry says only what the sources say, with its citation; see [[Help:Canon policy]] for what the citations mean. Subjects with enough material have pages of their own.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;lore-list&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Abominable Yeti ===&lt;br /&gt;
EKREM requested reference imagery for an Abominable Yeti for the winter campaign. {{Src|last-winter#843}}&lt;br /&gt;
&lt;br /&gt;
=== Arctic Basilisk ===&lt;br /&gt;
{{Idea|A magical creature said to disrupt enemy formations on the Eastern Front.|last-winter#664}}&lt;br /&gt;
&lt;br /&gt;
=== Ascended Remains ===&lt;br /&gt;
{{Idea|Also called the Breathlords: proposed as massive fused-undead masses born where overlapping cloudkill blasts collide, carrying fragments of memory from the commanders, priests and mages they consumed, and trying to impose order rather than simply kill.|heralds-a#37|heralds-a#22}}&lt;br /&gt;
&lt;br /&gt;
=== Ascended Remains / Breathlords ===&lt;br /&gt;
{{Idea|Some Remains are said to evolve into stranger, more strategic creatures that recall fragments of command magic and can direct lesser undead.|heralds-a#20}}&lt;br /&gt;
&lt;br /&gt;
=== Autumn Elf Ranger Smoker ===&lt;br /&gt;
{{Idea|An elf-descended undead said to keep watch on high ground and loose arrows, sometimes behaving as if it recognizes [[Elnaril]].|heralds-a#133}}&lt;br /&gt;
&lt;br /&gt;
=== The Black Ice Carcass ===&lt;br /&gt;
{{Idea|A rare corpse killed by [[Blackice]]&amp;#039;s influence, said to stand at old command posts, speak a single line, and fight with tactical skill.|heralds-a#36}}&lt;br /&gt;
&lt;br /&gt;
=== Blackice Warden ===&lt;br /&gt;
{{Idea|A spectral minion said to form for one minute from the frozen shadow of a target slain by the Finger of White Death spell.|heralds-b#425}}&lt;br /&gt;
&lt;br /&gt;
=== Blizzardtail ===&lt;br /&gt;
{{Idea|One of two frost dragons said to patrol the skies above the [[Minor Places#Eastern Front|Eastern Front]].|last-winter#653}}&lt;br /&gt;
&lt;br /&gt;
=== Breath Leeches ===&lt;br /&gt;
{{Idea|Small, translucent creatures said to cling to walls, feeding on breath and exhaustion, and avoiding those who move calmly.|heralds-b#381}}&lt;br /&gt;
&lt;br /&gt;
=== The Breathless Patrols ===&lt;br /&gt;
{{Idea|A group of [[Smoker]]s said to repeat the same routes — harbor, tower, market, the ruined Golden Flower shrine — from old command loops, like a broken clock.|heralds-a#147}}&lt;br /&gt;
&lt;br /&gt;
=== Buried Colossus ===&lt;br /&gt;
{{Idea|Something mountain-sized said to breathe deep below, possibly a proto-Worm, a buried para-elemental titan, or the slowly dissolving skeleton of a dead god.|heralds-a#46}}&lt;br /&gt;
&lt;br /&gt;
=== Carriers of the Last Breath ===&lt;br /&gt;
{{Idea|Proposed as Naevys&amp;#039;s original &amp;quot;defenders&amp;quot;: slow-moving undead holding chokepoints such as corridors and bridges, which release the cloudkill sealed inside them toward the nearest living breath when destroyed.|heralds-a#18|heralds-a#37}}&lt;br /&gt;
&lt;br /&gt;
=== Cataclysm Smoker ===&lt;br /&gt;
{{Idea|A rare CR 9 [[Smoker]] formed from the bodies closest to the center of the original ritual, said to be able to rise once more after death and unleash a massive toxic burst, carrying a fragment of [[Naevys Duskbloom]]&amp;#039;s ritual.|heralds-a#54|heralds-a#60}}&lt;br /&gt;
&lt;br /&gt;
=== Catalyst ===&lt;br /&gt;
The Catalyst is the most monstrous, most powerful version of the creature type known as the Smokers. {{Src|heralds-a#103}}&lt;br /&gt;
&lt;br /&gt;
{{Idea|Proposed as a still-dormant threat &amp;quot;charging&amp;quot; near Deadreach, possibly the center of the Smokers&amp;#039; network, which may awaken or advance a stage if Naevys dies.|heralds-a#112|heralds-a#117}}&lt;br /&gt;
&lt;br /&gt;
=== Cathedral Echoes ===&lt;br /&gt;
{{Idea|Undead priests said to send out necrotic waves when they pray.|heralds-a#48}}&lt;br /&gt;
&lt;br /&gt;
=== Chi Wraiths ===&lt;br /&gt;
{{Idea|Souls drained by the Rakshasa and unintentionally bound to the Seal, said to pass through walls, drain hit points or abilities, and flee if shown mercy.|heralds-b#381}}&lt;br /&gt;
&lt;br /&gt;
=== Claybound Sentinels ===&lt;br /&gt;
{{Idea|Elemental clay guardians said to have formed spontaneously over centuries, not aggressive unless their anchor is disturbed.|heralds-a#46}}&lt;br /&gt;
&lt;br /&gt;
=== Cloud of Alkanax ===&lt;br /&gt;
The Cloud of Alkanax is a necrotic swarm entity. {{Src|heralds-a#45}}&lt;br /&gt;
&lt;br /&gt;
=== Couatl ===&lt;br /&gt;
Couatl restrains himself inside the body of the Red Monk, keeping watch at the temple&amp;#039;s hidden entrance; when reduced to 0 hit points he reverts to his true Couatl form and is teleported to the coffin in the Inner Seal Chamber, returning fully to his duty of guarding the Seal. {{Src|heralds-b#388|heralds-b#389}} The Red Monk is not a false identity but Couatl&amp;#039;s own, voluntarily restrained, humanoid body. {{Src|heralds-b#388|heralds-b#389}} It was Couatl, depicted as the winged figure on the Red Seal mural, who sealed the Rakshasa rather than killing him. {{Src|heralds-b#393}}&lt;br /&gt;
&lt;br /&gt;
=== Couatl (Scuto&amp;#039;s Master hattındaki koruyucu) ===&lt;br /&gt;
This Couatl is more powerful than an ordinary one; it guards the Temple of the Red Seal, and its kind hails from the realm of Sarlona — the same realm the Rakshasa comes from. {{Src|heralds-b#245}} The Rakshasa (the Breath Reaper) was once this Couatl&amp;#039;s master, but has since fallen, and the Couatl must now stop him. {{Src|heralds-b#245}}&lt;br /&gt;
&lt;br /&gt;
=== Couatl (Scuto&amp;#039;s Master) ===&lt;br /&gt;
Scuto&amp;#039;s former master is an ancient Couatl, guardian of the Temple of the Red Seal; besides his celestial form he also has a humanoid monk form and a war form, a half dragonborn–aarakocra hybrid. {{Src|heralds-b#246|heralds-b#247|heralds-b#253}}&lt;br /&gt;
&lt;br /&gt;
=== Cryptspawn Worm ===&lt;br /&gt;
{{Idea|A worm-swarm creature said to appear when a Worm Priest or Scion dies or is brought near death.|heralds-b#137|heralds-b#139}}&lt;br /&gt;
&lt;br /&gt;
=== Custodian Nine ===&lt;br /&gt;
{{Idea|A secret prototype construct said to breathe poison, built by [[Minor Characters#Jorren Hask|Jorren Hask]] from dead mages, tower armor, and purified [[Smoker]] lungs.|heralds-a#112}}&lt;br /&gt;
&lt;br /&gt;
=== The Deadreach Collector ===&lt;br /&gt;
{{Idea|A rare apex form said to appear where too many dead have accumulated, which does not attack but only observes, and &amp;quot;harvests&amp;quot; corpses once enough deaths have occurred.|heralds-a#36}}&lt;br /&gt;
&lt;br /&gt;
=== Elite Winter Elf Soldier ===&lt;br /&gt;
{{Idea|An elite [[Minor Peoples#Winter Elf|Winter Elf]] warrior said to use enchanted, frost-warded armor and weapons.|last-winter#690}}&lt;br /&gt;
&lt;br /&gt;
=== Elite Winter Elf Soldiers ===&lt;br /&gt;
Elite Winter Elf Soldiers are magically empowered upper-tier infantry able to cast Frostbite, Ice Shard, and Mist Step. {{Src|last-winter#777}}&lt;br /&gt;
&lt;br /&gt;
=== Elven Ambusher ===&lt;br /&gt;
Elven Ambushers are stealth-focused, bow-wielding rangers. {{Src|last-winter#777}}&lt;br /&gt;
&lt;br /&gt;
=== Ethereal Guardians ===&lt;br /&gt;
{{Idea|Ghostly warriors said to be bound to a vault by ancient oaths, attacking anyone not recognized as the vault&amp;#039;s true ruler.|last-winter#483}}&lt;br /&gt;
&lt;br /&gt;
=== Frost Revenant ===&lt;br /&gt;
Frost Revenants are undead warriors bound by ancient oaths, and can only be destroyed by fire. {{Src|last-winter#777|last-winter#780}}&lt;br /&gt;
&lt;br /&gt;
=== Frost Serpents ===&lt;br /&gt;
{{Idea|Sea predators said to sink enemy ships.|last-winter#664|last-winter#666}}&lt;br /&gt;
&lt;br /&gt;
=== Frostbound Remnants ===&lt;br /&gt;
{{Idea|Corpses of old warriors or hunters said to stand frozen and motionless; when destroyed they freeze like statues, and days later shatter to release something else from within.|heralds-a#36}}&lt;br /&gt;
&lt;br /&gt;
=== Frostfang ===&lt;br /&gt;
Frostfang is the giant polar bear ridden by Yvanna Ursa. {{Src|last-winter#644|last-winter#818}}&lt;br /&gt;
&lt;br /&gt;
=== Frostwyrm Siege Drakes ===&lt;br /&gt;
{{Idea|Giant, semi-intelligent dragons or drakes said to be trained by the [[Winter Elves]], breathing ice.|last-winter#692}}&lt;br /&gt;
&lt;br /&gt;
=== Frozen Golems ===&lt;br /&gt;
{{Idea|Animated ice golems said to be used as expendable shock troops on the Northern Front.|last-winter#664}}&lt;br /&gt;
&lt;br /&gt;
=== Frozen Tyrant ===&lt;br /&gt;
{{Idea|An ice-related patron entity said to be the warlock patron of [[Minor Characters#Velyss Icereed|Velyss Icereed]] and also the source of magic for the Icebind Adepts.|heralds-b#63}}&lt;br /&gt;
&lt;br /&gt;
=== The Frozen Watch ===&lt;br /&gt;
{{Idea|A group of [[Smoker]]s in [[Deadreach]] said to stand motionless at doors, street corners, and old defensive lines, waking at the approach of intruders, fire, sound, or the activation of an old sigil.|heralds-a#147}}&lt;br /&gt;
&lt;br /&gt;
=== Gasborne Scavengers ===&lt;br /&gt;
{{Idea|Proposed as creatures no longer ordinary animals but living dispersal organs for the plague: they do not attack, but burst themselves when threatened, releasing a small cloudkill burst that infects anyone who dies within it.|heralds-a#18|heralds-a#37}}&lt;br /&gt;
&lt;br /&gt;
=== Glacial Crawler ===&lt;br /&gt;
{{Idea|Proposed as a mortar-like siege creature that shells the edge of camp, and elsewhere as siege engines or creatures that batter [[Iceverf]]&amp;#039;s stone fortresses with magical ice; a later message describing that same fight names only gnolls and archer [[Winter Elves]], so its place in that scene is uncertain.|heralds-b#75|heralds-b#187}}&lt;br /&gt;
&lt;br /&gt;
=== Glaciaron Frostbinder ===&lt;br /&gt;
Glaciaron Frostbinder is an ice devil in service to Levistus, managing infernal contracts themed around vengeance, and invites those seeking revenge to make a pact with him. {{Src|last-winter#221|last-winter#222|last-winter#227}} In human guise he goes by the name Aaron. {{Src|last-winter#223}}&lt;br /&gt;
&lt;br /&gt;
=== Glacier Direwolf ===&lt;br /&gt;
{{Idea|An ice-imbued giant direwolf war beast.|last-winter#690}}&lt;br /&gt;
&lt;br /&gt;
=== Gorvaldir ===&lt;br /&gt;
{{Idea|One of two frost giants on the [[Minor Places#Northern Front|Northern Front]] said to function as living siege towers.|last-winter#653|last-winter#661}}&lt;br /&gt;
&lt;br /&gt;
=== The Graven Child ===&lt;br /&gt;
{{Idea|A child-shaped undead of [[Deadreach]] wrapped in a snow shroud, said to be among the most disturbing of its dead, whispering the names of those a victim betrayed or lost to lure them toward a half-buried corpse.|heralds-a#36}}&lt;br /&gt;
&lt;br /&gt;
=== Great Old One (isimsiz) ===&lt;br /&gt;
This unnamed Great Old One is the third member of the Triumvirate. {{Src|last-winter#864}}&lt;br /&gt;
&lt;br /&gt;
=== Greater Remains / Tumor Hulks ===&lt;br /&gt;
{{Idea|Giant, semi-intelligent creatures said to form when multiple undead fuse through overlapping Cloudkill blasts, able to recognize living targets and hurl infected matter.|heralds-a#18}}&lt;br /&gt;
&lt;br /&gt;
=== Harbor Drowned ===&lt;br /&gt;
{{Idea|A proposed type of drowned sailor undead fused with rope and anchors, though this may conflict with the two confirmed undead types — [[Smoker]]s and [[Remains]] — and remains unconfirmed.|heralds-a#48}}&lt;br /&gt;
&lt;br /&gt;
=== The Hollow Stag ===&lt;br /&gt;
{{Idea|An animal corpse in the shape of a stag, wolf, or bear, taken over by the forest; it herds travelers toward pits and ravines rather than attacking them directly.|heralds-a#36}}&lt;br /&gt;
&lt;br /&gt;
=== Horde Commander Remnant ===&lt;br /&gt;
The Horde Commander Remnant is the commander of the skeleton hordes at Old Iceverf; if it falls, all the hordes are stunned for one minute. {{Src|heralds-a#3}}&lt;br /&gt;
&lt;br /&gt;
=== Horde Commander Remnant of Iceverf ===&lt;br /&gt;
EKREM specified that when this commander falls, all hordes of Remains in the ruins should be stunned for one minute. {{Src|heralds-b#410}}&lt;br /&gt;
&lt;br /&gt;
=== Hulks ===&lt;br /&gt;
Hulks were creatures bound to the [[Remains]]. {{Src|heralds-a#147}} They scattered when the [[Reminder]] died and the colony-mind collapsed. {{Src|heralds-a#149}}&lt;br /&gt;
&lt;br /&gt;
=== Ice Elemental (CR 6) ===&lt;br /&gt;
{{Idea|A proposed CR 6 ice elemental stat block: an old, semi-intelligent being of elemental cold, not a mere frost brute.|heralds-b#58|heralds-b#59}}&lt;br /&gt;
&lt;br /&gt;
=== Ice Phantoms ===&lt;br /&gt;
{{Idea|Frozen undead proposed for use in psychological warfare on the [[Minor Places#Western Front|Western Front]].|last-winter#664}}&lt;br /&gt;
&lt;br /&gt;
=== Icefang ===&lt;br /&gt;
{{Idea|One of two frost drakes proposed to patrol the [[Minor Places#Eastern Front|Eastern Front]].|last-winter#653}}&lt;br /&gt;
&lt;br /&gt;
=== The Inhalers ===&lt;br /&gt;
{{Idea|Proposed undead who did not die during the Cloudkill but carry it delayed inside them: outwardly healthy survivors who act normal, then suddenly go rigid and breathe out a delayed Cloudkill as they die, weaponizing hope.|heralds-a#22|heralds-a#37}}&lt;br /&gt;
&lt;br /&gt;
=== Jinxies ===&lt;br /&gt;
Jinxies are small black fairies in Gorruk&amp;#039;s service, possessing the power of an invisibility charm and used for spying and mischief. {{Src|last-winter#458|last-winter#459}}&lt;br /&gt;
&lt;br /&gt;
=== Kolosal Solucan / Worm God (mühürlü tünelleri kazan varlık) ===&lt;br /&gt;
A colossal, ancient worm-being is believed to have dug the tunnels that were later sealed off; in EKREM&amp;#039;s plan, its presence is revealed when the sealed passage collapses. {{Src|heralds-b#116|heralds-b#118}} The sealed passage will collapse, and a burrowing worm will appear and carve open a new path. {{Src|heralds-b#118}}&lt;br /&gt;
&lt;br /&gt;
=== Last Worm God ===&lt;br /&gt;
The Last Worm God is the third and final Worm God, killed after the other two; its body cannot rise, its spirit cannot depart, and its hunger cannot end, so it remains locked in a &amp;quot;half-digested&amp;quot; state. {{Src|heralds-a#39|heralds-a#40}}&lt;br /&gt;
&lt;br /&gt;
=== Legion Watchers ===&lt;br /&gt;
{{Idea|Armored undead soldiers proposed to keep standing watch at gates.|heralds-a#48}}&lt;br /&gt;
&lt;br /&gt;
=== Mirror-Wight Librarian ===&lt;br /&gt;
{{Idea|A ghostly undead curator-creature proposed to guard forbidden books in the [[Shadow Annex]].|heralds-b#274|heralds-b#278}}&lt;br /&gt;
&lt;br /&gt;
=== Nagalar (Nagas) ===&lt;br /&gt;
Nagas were among the creatures the Legion fought and clashed with at the Worm God Crypt. {{Src|heralds-b#118}}&lt;br /&gt;
&lt;br /&gt;
=== Oblivion Maw ===&lt;br /&gt;
The Oblivion Maw is the primary portal of the Swamp of Oblivion — a gargantuan crocodile whose swallowed victims arrive whole. {{Src|heralds-a#45}}&lt;br /&gt;
&lt;br /&gt;
=== Old Iceverf&amp;#039;in İskelet Askerleri ===&lt;br /&gt;
At EKREM&amp;#039;s request, these are old soldier skeletons inside the ruins of Old Iceverf: they cannot pass through walls but can walk along the ceiling, are strong within the ruins, guard their lost city, and rise again over time even after being destroyed. {{Src|heralds-b#408}}&lt;br /&gt;
&lt;br /&gt;
=== Plague Smoker ===&lt;br /&gt;
{{Idea|Proposed as a stronger CR 4 Smoker made from former soldiers or mages, releasing a wide toxic cloud and contact poison and leading other Smoker groups; one such figure reportedly stood at the center of a wedding ground, linked to a bridegroom figure with a large hole in its chest.|heralds-a#54|heralds-a#133}}&lt;br /&gt;
&lt;br /&gt;
=== Rakshasa (Gölge Diyarı bağlamında) ===&lt;br /&gt;
With a Rakshasa&amp;#039;s help, the party may be able to reopen the portal into the Shadow Realm that would help rescue Kaelen; whether this is the same being as the Breath Reaper is unclear. {{Src|heralds-b#255}}&lt;br /&gt;
&lt;br /&gt;
=== Remain Parasite ===&lt;br /&gt;
{{Idea|A proposed CR 2 type of [[Remains]] that infects and controls living hosts; not yet detailed.|heralds-a#62}}&lt;br /&gt;
&lt;br /&gt;
=== Remain Swarm ===&lt;br /&gt;
{{Idea|A proposed CR 1 type of [[Remains]] that fills sewers; not yet detailed.|heralds-a#62}}&lt;br /&gt;
&lt;br /&gt;
=== Remains of Iceverf ===&lt;br /&gt;
{{Idea|Proposed as skeletal soldiers who died defending Old Iceverf, bound to stone by Vaelis&amp;#039;s original oath rather than by necromancy; they cannot speak or moan, can defy gravity on the ruins&amp;#039; walls and ceilings, and reassemble at half strength 1d4 rounds after being reduced to bones.|heralds-b#409}}&lt;br /&gt;
&lt;br /&gt;
=== Rimeclaw ===&lt;br /&gt;
Rimeclaw is the second giant polar bear ridden by [[Minor Characters#Serida Ursa|Serida Ursa]] of [[House Ursa]]. {{Src|last-winter#805}}&lt;br /&gt;
&lt;br /&gt;
=== Rosebound Dead ===&lt;br /&gt;
{{Idea|A proposed type of dead wrapped in thorned vines.|heralds-a#48}}&lt;br /&gt;
&lt;br /&gt;
=== Roseguard Smoker ===&lt;br /&gt;
{{Idea|A heavily armored but slow undead proposed as a former [[Roseguard]] guard transformed into a [[Smoker]].|heralds-a#133}}&lt;br /&gt;
&lt;br /&gt;
=== Scion of the Worm God ===&lt;br /&gt;
The Scion of the Worm God is a CR 10 creature the party encountered but stayed safe from, without engaging it directly. {{Src|heralds-b#139|heralds-b#142}}&lt;br /&gt;
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=== Shadow Echo ===&lt;br /&gt;
{{Idea|A proposed night-event creature that appears as a mirror-reflection of a player character.|heralds-b#117}}&lt;br /&gt;
&lt;br /&gt;
=== Shadow Monks of the Reaper ===&lt;br /&gt;
{{Idea|Semi-real constructs formed from Rakshasa influence, said to fight using [[Scuto]]&amp;#039;s own techniques and to reflect his possible future.|heralds-b#381}}&lt;br /&gt;
&lt;br /&gt;
=== Sibriex ===&lt;br /&gt;
A Sibriex is a type of entity found within the Oubliette alongside divine statues. {{Src|heralds-a#45}}&lt;br /&gt;
&lt;br /&gt;
=== Silver Dragon ===&lt;br /&gt;
The Silver Dragon is bound to Laerel Reghart and Gavrim Deepdelver, and was a source of inspiration for Laerel. {{Src|last-winter#510|last-winter#514}} The Empress&amp;#039;s close bond with the Silver Dragon is the inspiration for her status. {{Src|last-winter#574}}&lt;br /&gt;
&lt;br /&gt;
=== Six-Armed Creature ===&lt;br /&gt;
A creature with six arms, claws longer than its own body, and a white film over its eyes was fought by the party; it could absorb fire and turn it into an attack. {{Src|heralds-b#446}} [[Elnaril]] was badly affected in the fight, [[Mila]]&amp;#039;s fire magic allowed an escape, and the creature was later destroyed within its own domain. {{Src|heralds-b#446}}&lt;br /&gt;
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=== The Sleeping Clouds ===&lt;br /&gt;
{{Idea|Frozen pockets of [[Rules Appendix#Cloudkill|Cloudkill]] gas — not a creature but a hazard — left where a [[Smoker]]&amp;#039;s body has collapsed but its gas has not died, found in the city&amp;#039;s pits, cellars, and sewer mouths; breaking one releases the gas and can reawaken old Smokers.|heralds-a#147}}&lt;br /&gt;
&lt;br /&gt;
=== Snowstalker Pack ===&lt;br /&gt;
{{Idea|A hidden hunting pack of silent black wolves, proposed for the [[Minor Places#Western Front|Western Front]].|last-winter#664}}&lt;br /&gt;
&lt;br /&gt;
=== Temple Guardian ===&lt;br /&gt;
{{Idea|Protective beings proposed to appear at the temple as [[Rules Appendix#Seal Strain|Seal Strain]] rises, first restraining or warning intruders and becoming permanent and aggressive at higher levels.|heralds-b#387}}&lt;br /&gt;
&lt;br /&gt;
=== Thorn ===&lt;br /&gt;
{{Idea|Proposed as a divine wolf-shaped companion of the Hunter, its fur made of dark green-black divine moss, old pine needles and living shadow, with thorned vines along its shoulders and back; said to react strongly to Deadreach and to kneel before the Reminder, recognizing it as a corrupted forest-prayer.|heralds-a#135}}&lt;br /&gt;
&lt;br /&gt;
=== Thorn pet ===&lt;br /&gt;
Thorn pet is the sacred, wood- and forest-themed celestial animal companion of the Hunter, an aspect of the Goddess. {{Src|heralds-a#134}}&lt;br /&gt;
&lt;br /&gt;
=== Thrymmir ===&lt;br /&gt;
{{Idea|One of two frost giants proposed for the [[Minor Places#Northern Front|Northern Front]], intended to function as a siege tower.|last-winter#653|last-winter#661}}&lt;br /&gt;
&lt;br /&gt;
=== Vigil ===&lt;br /&gt;
{{Idea|One of two identical warforged guardians of [[Minor Concepts#Bartholomew Arkwright|Bartholomew Arkwright]], said to wield a glaive and carry a folding shield on its left arm.|last-winter#565|last-winter#568}}&lt;br /&gt;
&lt;br /&gt;
=== Virsakha ===&lt;br /&gt;
Virsakha is a sealed, malevolent Rakshasa monk — with reversed hands and tiger features — kept buried in the sealing chamber of the Shadow Realm Temple, hidden from mortals. {{Src|heralds-b#24|heralds-b#26}} The monk Scuto sees visions of him. {{Src|heralds-b#24|heralds-b#27}} He is an old enemy of Scuto&amp;#039;s Dragon Master, whom he once fought and lost to. {{Src|heralds-b#19|heralds-b#20}}&lt;br /&gt;
&lt;br /&gt;
=== Virsakha&amp;#039;s Shadow ===&lt;br /&gt;
{{Idea|Not the physical body of [[Bestiary Appendix#Virsakha|Virsakha]] but a shadow-projection of its will, said to be a CR 10 entity appearing in dreams and cursed shrines that cannot be permanently destroyed — only banished by radiant damage taken in sunlight or dragonfire.|heralds-b#21|heralds-b#22}}&lt;br /&gt;
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=== Vow-Leeches ===&lt;br /&gt;
{{Idea|A proposed swarm of pale, thin worms that crawl toward spoken oaths (such as &amp;quot;I swear&amp;quot; or &amp;quot;by the [[Minor Faiths and Orders#Aziz|Saint]]&amp;quot;); harmless at first, they &amp;quot;erase&amp;quot; the oath, causing loss of Inspiration or a blurring of the sworn bond or ideal.|heralds-a#40}}&lt;br /&gt;
&lt;br /&gt;
=== War Beasts ===&lt;br /&gt;
War Beasts are enchanted winter creatures used in battle, including dire wolves, polar bears, and venomous vipers. {{Src|last-winter#777}}&lt;br /&gt;
&lt;br /&gt;
=== Ward ===&lt;br /&gt;
{{Idea|The other of the two identical warforged guardians of [[Minor Concepts#Bartholomew Arkwright|Bartholomew Arkwright]], said to wield a double-bladed staff and a chain-net launcher, with a scar-like marking on its left temple.|last-winter#565|last-winter#568}}&lt;br /&gt;
&lt;br /&gt;
=== Water Elemental ===&lt;br /&gt;
Water Elementals were summoned by Elven Mages and attacked the party at sea during a storm. {{Src|last-winter#693}}&lt;br /&gt;
&lt;br /&gt;
=== Water Elementals ===&lt;br /&gt;
{{Idea|Creatures of pure raging sea magic, proposed as summoned by [[Winter Elves]] war-magic to attack the [[Blue Sails]]&amp;#039; ship, with tactics of pulling player characters into the water, forming whirlpools, and seizing ropes.|last-winter#694}}&lt;br /&gt;
&lt;br /&gt;
=== White Maws ===&lt;br /&gt;
White Maws are colossal oozes disguised as stone, appearing as stone islands within the Down Below. {{Src|heralds-a#45}}&lt;br /&gt;
&lt;br /&gt;
=== White-Furred Gnoll ===&lt;br /&gt;
{{Idea|A proposed [[Gnoll]] type with snow camouflage, fast and cunning, used for sabotage.|last-winter#690}}&lt;br /&gt;
&lt;br /&gt;
=== White-Furred Gnolls ===&lt;br /&gt;
White-Furred Gnolls are half-feral, half-cunning saboteur gnolls used as raiders. {{Src|last-winter#777}}&lt;br /&gt;
&lt;br /&gt;
=== Whitehush Walkers ===&lt;br /&gt;
{{Idea|Proposed as the most common dead of [[Deadreach]]: nearly intact in appearance, walking toward warmth, and stealing a victim&amp;#039;s memory of warmth by touch.|heralds-a#36}}&lt;br /&gt;
&lt;br /&gt;
=== Winter Elf Soldier ===&lt;br /&gt;
Winter Elf Soldiers are the standard infantry unit forming the bulk of Winter Elf forces, fighting in chain mail with enchanted spears and ice-woven shields. {{Src|last-winter#777}}&lt;br /&gt;
&lt;br /&gt;
=== Winter Orc ===&lt;br /&gt;
Winter Orcs are massive, blue-skinned orcs, tougher than ordinary orcs. {{Src|last-winter#777}}&lt;br /&gt;
&lt;br /&gt;
=== Winterborn Sorcerer ===&lt;br /&gt;
Winterborn Sorcerers are ranged ice-magic casters who weaken enemy morale and defenses. {{Src|last-winter#777|last-winter#780}}&lt;br /&gt;
&lt;br /&gt;
=== Witness Wraith ===&lt;br /&gt;
{{Idea|Proposed as the failed remnant of a celestial witness-fragment bound here by [[Aenism]] priests to verify a seal; it appears when the crypt&amp;#039;s ribs are touched and asks who granted the touch authority to decide what ends.|heralds-a#40}}&lt;br /&gt;
&lt;br /&gt;
=== Worm Gods ===&lt;br /&gt;
{{Idea|Proposed as celestial beings, possibly exiled, who consume entropy and decay; the Coiled Mosaic suggests the &amp;quot;serpent&amp;quot; does not swallow the sun but guards against something beyond it, implying the Worm Gods may have been celestial guardians rather than invaders.|heralds-a#42}}&lt;br /&gt;
&lt;br /&gt;
=== Worm Priest Revenant ===&lt;br /&gt;
Once a cleric of Aenism, the Worm Priest Revenant is a corrupted mini-boss from the final battle; it casts necrotic divine magic, calls ghostly serpents from its mouth, and its &amp;quot;Devour the Circle&amp;quot; ability drains a target&amp;#039;s magic to heal itself and turns the drained power into an attacking serpent. {{Src|heralds-a#39|heralds-a#40}}&lt;br /&gt;
&lt;br /&gt;
=== Wormbound Legionnaires ===&lt;br /&gt;
Wormbound Legionnaires are Imperial soldiers whose souls were devoured in battle while their bodies remained to guard the crypt; they do not speak, and move as if still reliving the battle. {{Src|heralds-a#39|heralds-a#40}} When the first one falls, the others &amp;quot;remember&amp;quot; and gain a bonus to hit until the next round. {{Src|heralds-a#39|heralds-a#40}}&lt;br /&gt;
&lt;br /&gt;
=== Wyrmspawn Horror ===&lt;br /&gt;
{{Idea|A proposed CR 7 mini-boss aberration, mutated by residual worm-god energy; there is no sign the game master confirmed it, and he later described a different plot (the passive passage of a colossal worm) instead.|heralds-b#117}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Collected entries]]&lt;/div&gt;</summary>
		<author><name>imported&gt;LoreBot</name></author>
	</entry>
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