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Latest revision as of 10:36, 18 September 2026
The sources say little about this yet. Everything known is on this page; add to it as the campaign continues.
| The Moonlit Mystics | |
|---|---|
| Kind | Adventuring band |
| Seat | Snakecross |
| GM canon | |
| first cited: [last-winter#399] | |
The Moonlit Mystics are a band of adventurers active in Snakecross who have set themselves against the Church of Aenism and are trying to spread their own teachings to the town's people. [last-winter#399 · last-winter#401]
Overview
They present themselves to Snakecross as a cause rather than a trade: countering the Church's hold on the town and winning the townsfolk over to their own doctrine. [last-winter#399 · last-winter#401]
Players, stop here. What is hidden behind this point is game-master material. The full detail is on GM:The Moonlit Mystics.
History
The group was first sketched as a circle of celestial researchers and nocturnal-herb gatherers; the game master then reworked them into adventurers openly defying the Church, which is the version that stands as canon. [last-winter#399 · last-winter#401]
Related pages
- Snakecross — the town where the Mystics operate and seek followers
- Church of Aenism — the institution the Mystics oppose and preach against
- Sarina Silverglow — proposed as the group's leader (unconfirmed)
- Inquisitor Valen — proposed name for the inquisitor hunting the group (unconfirmed)
- Inquisitor X-12 — another inquisitor figure recorded in the Church's ranks
Unconfirmed ideas
The source conversations contain proposals for The Moonlit Mystics that the campaign owner never confirmed. They are collected on Idea:The Moonlit Mystics so they cannot be mistaken for canon.