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Tincrab Tribe: Difference between revisions

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Latest revision as of 10:36, 18 September 2026


Tincrab Tribe
KindGoblin tribe
HomelandIronwood
GM canon
first cited: [last-winter#460]

The sources say little about this yet. Everything known is on this page; add to it as the campaign continues.

The Tincrab Tribe is a goblin tribe of the Ironwood district currently going through a leadership crisis. [last-winter#460]

Overview

The tribe is split between two factions, the Razorbacks and the Greencaps, locked in a blood feud so bitter that members of either side kill each other on sight. [last-winter#460] This division has torn the goblin tribe apart within Ironwood District. [last-winter#514 · last-winter#517]

The Tin Factory and Tuva Stoneshine

A gnome named Tuva Stoneshine — boss of the goblins working at the Tin Factory — was killed amid the feud. [last-winter#460] The tribe's conflict between the Razorbacks and the Greencaps is directly tied to his death. [last-winter#514] Deeper currents behind the feud, and what else runs through the factory, are not for players to read here.

Players, stop here. What is hidden behind this point is game-master material. The full detail is on GM:Tincrab Tribe.

Unconfirmed ideas

The source conversations contain proposals for Tincrab Tribe that the campaign owner never confirmed. They are collected on Idea:Tincrab Tribe so they cannot be mistaken for canon.

Related pages

  • Ironwood — the district the tribe calls home and where its leadership crisis is unfolding
  • Razorbacks — one of the two factions locked in blood feud within the tribe
  • Greencaps — the tribe's other feuding faction
  • Tuva Stoneshine — the gnome boss of the Tin Factory whose death is bound up with the tribe's feud
  • Tin Factory — the Ironwood workplace where the feuding goblins are employed
  • Tincrabs — a like-named Ironwood organization
  • Moonward — the city whose Dark Crescent district contains Ironwood