Tincrab Tribe: Difference between revisions
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Revision as of 10:06, 18 September 2026
| Tincrab Tribe | |
|---|---|
| Kind | Goblin tribe |
| Homeland | Ironwood |
| GM canon | |
| first cited: [last-winter#460] | |
The sources say little about this yet. Everything known is on this page; add to it as the campaign continues.
The Tincrab Tribe is a goblin tribe of the Ironwood district currently going through a leadership crisis. [last-winter#460]
Overview
The tribe is split between two factions, the Razorbacks and the Greencaps, locked in a blood feud so bitter that members of either side kill each other on sight. [last-winter#460] This division has torn the goblin tribe apart within Ironwood District. [last-winter#514 · last-winter#517]
The Tin Factory and Tuva Stoneshine
A gnome named Tuva Stoneshine — boss of the goblins working at the Tin Factory — was killed amid the feud. [last-winter#460] The tribe's conflict between the Razorbacks and the Greencaps is directly tied to his death. [last-winter#514] Deeper currents behind the feud, and what else runs through the factory, are not for players to read here.
Players, stop here. What is hidden behind this point is game-master material. The full detail is on GM:Tincrab Tribe.
Unconfirmed ideas
The source conversations contain proposals for Tincrab Tribe that the campaign owner never confirmed. They are collected on Idea:Tincrab Tribe so they cannot be mistaken for canon.
Related pages
- Ironwood — the district the tribe calls home and where its leadership crisis is unfolding
- Razorbacks — one of the two factions locked in blood feud within the tribe
- Greencaps — the tribe's other feuding faction
- Tuva Stoneshine — the gnome boss of the Tin Factory whose death is bound up with the tribe's feud
- Tin Factory — the Ironwood workplace where the feuding goblins are employed
- Tincrabs — a like-named Ironwood organization
- Moonward — the city whose Dark Crescent district contains Ironwood