Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Arbiter of Timbermire

From Aenarch Memorium
Revision as of 10:36, 18 September 2026 by imported>LoreBot (imported from campaign transcripts (pages/arbiter-of-timbermire.wiki))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The sources say little about this yet. Everything known is on this page; add to it as the campaign continues.

Arbiter of Timbermire
KindTitle
DomainTimbermire
GM canon
first cited: [heralds-b#200]

The Arbiter of Timbermire is a bureaucratic authority of the Magnus Arcanum holding administrative power over Timbermire. [heralds-b#200]

Overview

The Arbiter is the office responsible for the transfer of important Arcanum talismans to the Imperial capital once war begins. [heralds-b#200 · heralds-b#202]

With the Empire's central administration weakened, the Arbiter permits talismans deemed unimportant to be used in the war effort, while talismans deemed important are to be moved to the capital by magical or physical means. [heralds-b#200]

As soon as the war starts, the Arbiter will return to the Aenarch Empire, leaving the conduct of the war itself to the Archmagus. [heralds-b#202]

Related pages

  • Aenarch Empire — the Arbiter withdraws here as soon as the war begins
  • The Arbiter — the general listing entry for this office
  • Timbermire — the city where the Arbiter holds authority
  • Magnus Arcanum — the arcane order whose bureaucracy the Arbiter administers
  • the Empire — the central administration the Arbiter answers to