Guard Captain
More actions
| Guard Captain | |
|---|---|
| Role | Captain of the city guard |
| GM canon | |
| first cited: [heralds-b#444] | |
The Guard Captain is a captain of the city guard who fled after the party uncovered a hidden tunnel beneath Iceverf leading toward the old ruins. [heralds-b#444]
Overview
Players, stop here. What is hidden behind this point is game-master material. The full detail is on GM:Guard Captain.
The tunnel and the flight
While the party searched a raided den tied to Blackice, they found a hidden switch behind a painting that opened a lock-like mechanism into the prisoner cells, revealing a man-made tunnel running beneath the city walls toward Old Iceverf. [heralds-b#444] As the party pressed further into the newly found passage and ruins, the Guard Captain said he needed to report what they had found, and fled. [heralds-b#444]
Reporting options
With Crowcoin missing, the Guard Captain has no one left he can tell about the discovery except the goblins or the woman of the Funeral Home. [heralds-b#444]
Related pages
- Blackice — the organization the Guard Captain is tied to; see the spoiler notice above for details
- Crowcoin — his usual contact, currently missing, which is why his reporting options are so limited
- Funeral Home — one of the only two people the Guard Captain can still report his findings to
- Goblins — the other party he can report to