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This page collects creatures that appear once — 101 of them, in alphabetical order. Each entry says only what the sources say, with its citation; see Help:Canon policy for what the citations mean. Subjects with enough material have pages of their own.
Abominable Yeti
EKREM requested reference imagery for an Abominable Yeti for the winter campaign. [last-winter#843]
Arctic Basilisk
unconfirmed idea A magical creature said to disrupt enemy formations on the Eastern Front.[last-winter#664]
Ascended Remains
unconfirmed idea Also called the Breathlords: proposed as massive fused-undead masses born where overlapping cloudkill blasts collide, carrying fragments of memory from the commanders, priests and mages they consumed, and trying to impose order rather than simply kill.[heralds-a#37 · heralds-a#22]
Ascended Remains / Breathlords
unconfirmed idea Some Remains are said to evolve into stranger, more strategic creatures that recall fragments of command magic and can direct lesser undead.[heralds-a#20]
Autumn Elf Ranger Smoker
unconfirmed idea An elf-descended undead said to keep watch on high ground and loose arrows, sometimes behaving as if it recognizes Elnaril.[heralds-a#133]
The Black Ice Carcass
unconfirmed idea A rare corpse killed by Blackice's influence, said to stand at old command posts, speak a single line, and fight with tactical skill.[heralds-a#36]
Blackice Warden
unconfirmed idea A spectral minion said to form for one minute from the frozen shadow of a target slain by the Finger of White Death spell.[heralds-b#425]
Blizzardtail
unconfirmed idea One of two frost dragons said to patrol the skies above the Eastern Front.[last-winter#653]
Breath Leeches
unconfirmed idea Small, translucent creatures said to cling to walls, feeding on breath and exhaustion, and avoiding those who move calmly.[heralds-b#381]
The Breathless Patrols
unconfirmed idea A group of Smokers said to repeat the same routes — harbor, tower, market, the ruined Golden Flower shrine — from old command loops, like a broken clock.[heralds-a#147]
Buried Colossus
unconfirmed idea Something mountain-sized said to breathe deep below, possibly a proto-Worm, a buried para-elemental titan, or the slowly dissolving skeleton of a dead god.[heralds-a#46]
Carriers of the Last Breath
unconfirmed idea Proposed as Naevys's original "defenders": slow-moving undead holding chokepoints such as corridors and bridges, which release the cloudkill sealed inside them toward the nearest living breath when destroyed.[heralds-a#18 · heralds-a#37]
Cataclysm Smoker
unconfirmed idea A rare CR 9 Smoker formed from the bodies closest to the center of the original ritual, said to be able to rise once more after death and unleash a massive toxic burst, carrying a fragment of Naevys Duskbloom's ritual.[heralds-a#54 · heralds-a#60]
Catalyst
The Catalyst is the most monstrous, most powerful version of the creature type known as the Smokers. [heralds-a#103]
unconfirmed idea Proposed as a still-dormant threat "charging" near Deadreach, possibly the center of the Smokers' network, which may awaken or advance a stage if Naevys dies.[heralds-a#112 · heralds-a#117]
Cathedral Echoes
unconfirmed idea Undead priests said to send out necrotic waves when they pray.[heralds-a#48]
Chi Wraiths
unconfirmed idea Souls drained by the Rakshasa and unintentionally bound to the Seal, said to pass through walls, drain hit points or abilities, and flee if shown mercy.[heralds-b#381]
Claybound Sentinels
unconfirmed idea Elemental clay guardians said to have formed spontaneously over centuries, not aggressive unless their anchor is disturbed.[heralds-a#46]
Cloud of Alkanax
The Cloud of Alkanax is a necrotic swarm entity. [heralds-a#45]
Couatl
Couatl restrains himself inside the body of the Red Monk, keeping watch at the temple's hidden entrance; when reduced to 0 hit points he reverts to his true Couatl form and is teleported to the coffin in the Inner Seal Chamber, returning fully to his duty of guarding the Seal. [heralds-b#388 · heralds-b#389] The Red Monk is not a false identity but Couatl's own, voluntarily restrained, humanoid body. [heralds-b#388 · heralds-b#389] It was Couatl, depicted as the winged figure on the Red Seal mural, who sealed the Rakshasa rather than killing him. [heralds-b#393]
Couatl (Scuto's Master hattındaki koruyucu)
This Couatl is more powerful than an ordinary one; it guards the Temple of the Red Seal, and its kind hails from the realm of Sarlona — the same realm the Rakshasa comes from. [heralds-b#245] The Rakshasa (the Breath Reaper) was once this Couatl's master, but has since fallen, and the Couatl must now stop him. [heralds-b#245]
Couatl (Scuto's Master)
Scuto's former master is an ancient Couatl, guardian of the Temple of the Red Seal; besides his celestial form he also has a humanoid monk form and a war form, a half dragonborn–aarakocra hybrid. [heralds-b#246 · heralds-b#247 · heralds-b#253]
Cryptspawn Worm
unconfirmed idea A worm-swarm creature said to appear when a Worm Priest or Scion dies or is brought near death.[heralds-b#137 · heralds-b#139]
Custodian Nine
unconfirmed idea A secret prototype construct said to breathe poison, built by Jorren Hask from dead mages, tower armor, and purified Smoker lungs.[heralds-a#112]
The Deadreach Collector
unconfirmed idea A rare apex form said to appear where too many dead have accumulated, which does not attack but only observes, and "harvests" corpses once enough deaths have occurred.[heralds-a#36]
Elite Winter Elf Soldier
unconfirmed idea An elite Winter Elf warrior said to use enchanted, frost-warded armor and weapons.[last-winter#690]
Elite Winter Elf Soldiers
Elite Winter Elf Soldiers are magically empowered upper-tier infantry able to cast Frostbite, Ice Shard, and Mist Step. [last-winter#777]
Elven Ambusher
Elven Ambushers are stealth-focused, bow-wielding rangers. [last-winter#777]
Ethereal Guardians
unconfirmed idea Ghostly warriors said to be bound to a vault by ancient oaths, attacking anyone not recognized as the vault's true ruler.[last-winter#483]
Frost Revenant
Frost Revenants are undead warriors bound by ancient oaths, and can only be destroyed by fire. [last-winter#777 · last-winter#780]
Frost Serpents
unconfirmed idea Sea predators said to sink enemy ships.[last-winter#664 · last-winter#666]
Frostbound Remnants
unconfirmed idea Corpses of old warriors or hunters said to stand frozen and motionless; when destroyed they freeze like statues, and days later shatter to release something else from within.[heralds-a#36]
Frostfang
Frostfang is the giant polar bear ridden by Yvanna Ursa. [last-winter#644 · last-winter#818]
Frostwyrm Siege Drakes
unconfirmed idea Giant, semi-intelligent dragons or drakes said to be trained by the Winter Elves, breathing ice.[last-winter#692]
Frozen Golems
unconfirmed idea Animated ice golems said to be used as expendable shock troops on the Northern Front.[last-winter#664]
Frozen Tyrant
unconfirmed idea An ice-related patron entity said to be the warlock patron of Velyss Icereed and also the source of magic for the Icebind Adepts.[heralds-b#63]
The Frozen Watch
unconfirmed idea A group of Smokers in Deadreach said to stand motionless at doors, street corners, and old defensive lines, waking at the approach of intruders, fire, sound, or the activation of an old sigil.[heralds-a#147]
Gasborne Scavengers
unconfirmed idea Proposed as creatures no longer ordinary animals but living dispersal organs for the plague: they do not attack, but burst themselves when threatened, releasing a small cloudkill burst that infects anyone who dies within it.[heralds-a#18 · heralds-a#37]
Glacial Crawler
unconfirmed idea Proposed as a mortar-like siege creature that shells the edge of camp, and elsewhere as siege engines or creatures that batter Iceverf's stone fortresses with magical ice; a later message describing that same fight names only gnolls and archer Winter Elves, so its place in that scene is uncertain.[heralds-b#75 · heralds-b#187]
Glaciaron Frostbinder
Glaciaron Frostbinder is an ice devil in service to Levistus, managing infernal contracts themed around vengeance, and invites those seeking revenge to make a pact with him. [last-winter#221 · last-winter#222 · last-winter#227] In human guise he goes by the name Aaron. [last-winter#223]
Glacier Direwolf
unconfirmed idea An ice-imbued giant direwolf war beast.[last-winter#690]
Gorvaldir
unconfirmed idea One of two frost giants on the Northern Front said to function as living siege towers.[last-winter#653 · last-winter#661]
The Graven Child
unconfirmed idea A child-shaped undead of Deadreach wrapped in a snow shroud, said to be among the most disturbing of its dead, whispering the names of those a victim betrayed or lost to lure them toward a half-buried corpse.[heralds-a#36]
Great Old One (isimsiz)
This unnamed Great Old One is the third member of the Triumvirate. [last-winter#864]
Greater Remains / Tumor Hulks
unconfirmed idea Giant, semi-intelligent creatures said to form when multiple undead fuse through overlapping Cloudkill blasts, able to recognize living targets and hurl infected matter.[heralds-a#18]
Harbor Drowned
unconfirmed idea A proposed type of drowned sailor undead fused with rope and anchors, though this may conflict with the two confirmed undead types — Smokers and Remains — and remains unconfirmed.[heralds-a#48]
The Hollow Stag
unconfirmed idea An animal corpse in the shape of a stag, wolf, or bear, taken over by the forest; it herds travelers toward pits and ravines rather than attacking them directly.[heralds-a#36]
Horde Commander Remnant
The Horde Commander Remnant is the commander of the skeleton hordes at Old Iceverf; if it falls, all the hordes are stunned for one minute. [heralds-a#3]
Horde Commander Remnant of Iceverf
EKREM specified that when this commander falls, all hordes of Remains in the ruins should be stunned for one minute. [heralds-b#410]
Hulks
Hulks were creatures bound to the Remains. [heralds-a#147] They scattered when the Reminder died and the colony-mind collapsed. [heralds-a#149]
Ice Elemental (CR 6)
unconfirmed idea A proposed CR 6 ice elemental stat block: an old, semi-intelligent being of elemental cold, not a mere frost brute.[heralds-b#58 · heralds-b#59]
Ice Phantoms
unconfirmed idea Frozen undead proposed for use in psychological warfare on the Western Front.[last-winter#664]
Icefang
unconfirmed idea One of two frost drakes proposed to patrol the Eastern Front.[last-winter#653]
The Inhalers
unconfirmed idea Proposed undead who did not die during the Cloudkill but carry it delayed inside them: outwardly healthy survivors who act normal, then suddenly go rigid and breathe out a delayed Cloudkill as they die, weaponizing hope.[heralds-a#22 · heralds-a#37]
Jinxies
Jinxies are small black fairies in Gorruk's service, possessing the power of an invisibility charm and used for spying and mischief. [last-winter#458 · last-winter#459]
Kolosal Solucan / Worm God (mühürlü tünelleri kazan varlık)
A colossal, ancient worm-being is believed to have dug the tunnels that were later sealed off; in EKREM's plan, its presence is revealed when the sealed passage collapses. [heralds-b#116 · heralds-b#118] The sealed passage will collapse, and a burrowing worm will appear and carve open a new path. [heralds-b#118]
Last Worm God
The Last Worm God is the third and final Worm God, killed after the other two; its body cannot rise, its spirit cannot depart, and its hunger cannot end, so it remains locked in a "half-digested" state. [heralds-a#39 · heralds-a#40]
Legion Watchers
unconfirmed idea Armored undead soldiers proposed to keep standing watch at gates.[heralds-a#48]
Mirror-Wight Librarian
unconfirmed idea A ghostly undead curator-creature proposed to guard forbidden books in the Shadow Annex.[heralds-b#274 · heralds-b#278]
Nagalar (Nagas)
Nagas were among the creatures the Legion fought and clashed with at the Worm God Crypt. [heralds-b#118]
Oblivion Maw
The Oblivion Maw is the primary portal of the Swamp of Oblivion — a gargantuan crocodile whose swallowed victims arrive whole. [heralds-a#45]
Old Iceverf'in İskelet Askerleri
At EKREM's request, these are old soldier skeletons inside the ruins of Old Iceverf: they cannot pass through walls but can walk along the ceiling, are strong within the ruins, guard their lost city, and rise again over time even after being destroyed. [heralds-b#408]
Plague Smoker
unconfirmed idea Proposed as a stronger CR 4 Smoker made from former soldiers or mages, releasing a wide toxic cloud and contact poison and leading other Smoker groups; one such figure reportedly stood at the center of a wedding ground, linked to a bridegroom figure with a large hole in its chest.[heralds-a#54 · heralds-a#133]
Rakshasa (Gölge Diyarı bağlamında)
With a Rakshasa's help, the party may be able to reopen the portal into the Shadow Realm that would help rescue Kaelen; whether this is the same being as the Breath Reaper is unclear. [heralds-b#255]
Remain Parasite
unconfirmed idea A proposed CR 2 type of Remains that infects and controls living hosts; not yet detailed.[heralds-a#62]
Remain Swarm
unconfirmed idea A proposed CR 1 type of Remains that fills sewers; not yet detailed.[heralds-a#62]
Remains of Iceverf
unconfirmed idea Proposed as skeletal soldiers who died defending Old Iceverf, bound to stone by Vaelis's original oath rather than by necromancy; they cannot speak or moan, can defy gravity on the ruins' walls and ceilings, and reassemble at half strength 1d4 rounds after being reduced to bones.[heralds-b#409]
Rimeclaw
Rimeclaw is the second giant polar bear ridden by Serida Ursa of House Ursa. [last-winter#805]
Rosebound Dead
unconfirmed idea A proposed type of dead wrapped in thorned vines.[heralds-a#48]
Roseguard Smoker
unconfirmed idea A heavily armored but slow undead proposed as a former Roseguard guard transformed into a Smoker.[heralds-a#133]
Scion of the Worm God
The Scion of the Worm God is a CR 10 creature the party encountered but stayed safe from, without engaging it directly. [heralds-b#139 · heralds-b#142]
Shadow Echo
unconfirmed idea A proposed night-event creature that appears as a mirror-reflection of a player character.[heralds-b#117]
Shadow Monks of the Reaper
unconfirmed idea Semi-real constructs formed from Rakshasa influence, said to fight using Scuto's own techniques and to reflect his possible future.[heralds-b#381]
Sibriex
A Sibriex is a type of entity found within the Oubliette alongside divine statues. [heralds-a#45]
Silver Dragon
The Silver Dragon is bound to Laerel Reghart and Gavrim Deepdelver, and was a source of inspiration for Laerel. [last-winter#510 · last-winter#514] The Empress's close bond with the Silver Dragon is the inspiration for her status. [last-winter#574]
Six-Armed Creature
A creature with six arms, claws longer than its own body, and a white film over its eyes was fought by the party; it could absorb fire and turn it into an attack. [heralds-b#446] Elnaril was badly affected in the fight, Mila's fire magic allowed an escape, and the creature was later destroyed within its own domain. [heralds-b#446]
The Sleeping Clouds
unconfirmed idea Frozen pockets of Cloudkill gas — not a creature but a hazard — left where a Smoker's body has collapsed but its gas has not died, found in the city's pits, cellars, and sewer mouths; breaking one releases the gas and can reawaken old Smokers.[heralds-a#147]
Snowstalker Pack
unconfirmed idea A hidden hunting pack of silent black wolves, proposed for the Western Front.[last-winter#664]
Temple Guardian
unconfirmed idea Protective beings proposed to appear at the temple as Seal Strain rises, first restraining or warning intruders and becoming permanent and aggressive at higher levels.[heralds-b#387]
Thorn
unconfirmed idea Proposed as a divine wolf-shaped companion of the Hunter, its fur made of dark green-black divine moss, old pine needles and living shadow, with thorned vines along its shoulders and back; said to react strongly to Deadreach and to kneel before the Reminder, recognizing it as a corrupted forest-prayer.[heralds-a#135]
Thorn pet
Thorn pet is the sacred, wood- and forest-themed celestial animal companion of the Hunter, an aspect of the Goddess. [heralds-a#134]
Thrymmir
unconfirmed idea One of two frost giants proposed for the Northern Front, intended to function as a siege tower.[last-winter#653 · last-winter#661]
Vigil
unconfirmed idea One of two identical warforged guardians of Bartholomew Arkwright, said to wield a glaive and carry a folding shield on its left arm.[last-winter#565 · last-winter#568]
Virsakha
Virsakha is a sealed, malevolent Rakshasa monk — with reversed hands and tiger features — kept buried in the sealing chamber of the Shadow Realm Temple, hidden from mortals. [heralds-b#24 · heralds-b#26] The monk Scuto sees visions of him. [heralds-b#24 · heralds-b#27] He is an old enemy of Scuto's Dragon Master, whom he once fought and lost to. [heralds-b#19 · heralds-b#20]
Virsakha's Shadow
unconfirmed idea Not the physical body of Virsakha but a shadow-projection of its will, said to be a CR 10 entity appearing in dreams and cursed shrines that cannot be permanently destroyed — only banished by radiant damage taken in sunlight or dragonfire.[heralds-b#21 · heralds-b#22]
Vow-Leeches
unconfirmed idea A proposed swarm of pale, thin worms that crawl toward spoken oaths (such as "I swear" or "by the Saint"); harmless at first, they "erase" the oath, causing loss of Inspiration or a blurring of the sworn bond or ideal.[heralds-a#40]
War Beasts
War Beasts are enchanted winter creatures used in battle, including dire wolves, polar bears, and venomous vipers. [last-winter#777]
Ward
unconfirmed idea The other of the two identical warforged guardians of Bartholomew Arkwright, said to wield a double-bladed staff and a chain-net launcher, with a scar-like marking on its left temple.[last-winter#565 · last-winter#568]
Water Elemental
Water Elementals were summoned by Elven Mages and attacked the party at sea during a storm. [last-winter#693]
Water Elementals
unconfirmed idea Creatures of pure raging sea magic, proposed as summoned by Winter Elves war-magic to attack the Blue Sails' ship, with tactics of pulling player characters into the water, forming whirlpools, and seizing ropes.[last-winter#694]
White Maws
White Maws are colossal oozes disguised as stone, appearing as stone islands within the Down Below. [heralds-a#45]
White-Furred Gnoll
unconfirmed idea A proposed Gnoll type with snow camouflage, fast and cunning, used for sabotage.[last-winter#690]
White-Furred Gnolls
White-Furred Gnolls are half-feral, half-cunning saboteur gnolls used as raiders. [last-winter#777]
Whitehush Walkers
unconfirmed idea Proposed as the most common dead of Deadreach: nearly intact in appearance, walking toward warmth, and stealing a victim's memory of warmth by touch.[heralds-a#36]
Winter Elf Soldier
Winter Elf Soldiers are the standard infantry unit forming the bulk of Winter Elf forces, fighting in chain mail with enchanted spears and ice-woven shields. [last-winter#777]
Winter Orc
Winter Orcs are massive, blue-skinned orcs, tougher than ordinary orcs. [last-winter#777]
Winterborn Sorcerer
Winterborn Sorcerers are ranged ice-magic casters who weaken enemy morale and defenses. [last-winter#777 · last-winter#780]
Witness Wraith
unconfirmed idea Proposed as the failed remnant of a celestial witness-fragment bound here by Aenism priests to verify a seal; it appears when the crypt's ribs are touched and asks who granted the touch authority to decide what ends.[heralds-a#40]
Worm Gods
unconfirmed idea Proposed as celestial beings, possibly exiled, who consume entropy and decay; the Coiled Mosaic suggests the "serpent" does not swallow the sun but guards against something beyond it, implying the Worm Gods may have been celestial guardians rather than invaders.[heralds-a#42]
Worm Priest Revenant
Once a cleric of Aenism, the Worm Priest Revenant is a corrupted mini-boss from the final battle; it casts necrotic divine magic, calls ghostly serpents from its mouth, and its "Devour the Circle" ability drains a target's magic to heal itself and turns the drained power into an attacking serpent. [heralds-a#39 · heralds-a#40]
Wormbound Legionnaires
Wormbound Legionnaires are Imperial soldiers whose souls were devoured in battle while their bodies remained to guard the crypt; they do not speak, and move as if still reliving the battle. [heralds-a#39 · heralds-a#40] When the first one falls, the others "remember" and gain a bonus to hit until the next round. [heralds-a#39 · heralds-a#40]
Wyrmspawn Horror
unconfirmed idea A proposed CR 7 mini-boss aberration, mutated by residual worm-god energy; there is no sign the game master confirmed it, and he later described a different plot (the passive passage of a colossal worm) instead.[heralds-b#117]