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This page collects places named once or twice — 181 of them, in alphabetical order. Each entry says only what the sources say, with its citation; see Help:Canon policy for what the citations mean. Subjects with enough material have pages of their own.

Ancient Iceverf

unconfirmed idea The old, ruined portion of Iceverf, under Vaelis's influence and marked with old Elkborn glyphs and protective wards.[heralds-b#419 · heralds-b#427]

Andfell

Andfell was an empire ruled by Empress Laerel Reghart. [last-winter#574] Its former territory is now part of Moonward. [last-winter#510 · last-winter#514]

Antler Keep

unconfirmed idea A proposal describes Antler Keep as the formidable fortress headquarters of the Antler Knights.[last-winter#170]

Arcadia

Arcadia is the fey realm where Veladrin was trained as a Knight of the Frost Prince, and the place he fears most. [heralds-a#81] It is also the realm the Moon Lord archfey originally belonged to and was banished from. [last-winter#211]

Arcanum Registry Point

unconfirmed idea An old administrative building where undead clerks repeat a sealing and registration procedure, and which may hide a secret archive door.[heralds-a#133]

Arcanum Tower (Deadreach)

Arcanum Tower is a tower still standing within Deadreach, where Naevys Duskbloom and the surviving arcanists have taken shelter, unable to leave the city. [heralds-a#51]

Argent Archives

The Argent Archives is a tower library and museum in Moonward's Academia District, holding historical records, maps, and magical knowledge; requested by EKREM as the "Museum." [last-winter#625 · last-winter#628 · last-winter#634]

Asol Varve Wet Mesa

The Asol Varve Wet Mesa is the region with the highest elemental population and lower toxicity, where elemental clay formations occur. [heralds-a#45]

The Bardic College of Song and Lore

unconfirmed idea A proposal places The Bardic College of Song and Lore in the Academia District as a prestigious institution that trains aspiring bards and holds regular performances.[last-winter#494]

Basalth Fortress

Basalth Fortress is a cathedral-fortress carved into the obsidian cliffs of the imperial capital, and the residence of the Lord of Blood. [last-winter#864]

Basin of First Shedding

unconfirmed idea A proposal describes the Basin of First Shedding as a vast, cavern-like passage-basin on the border of Vrael Olo, beneath a sky of liquid opacity, where a gate beneath a temple opens.[heralds-a#44]

Beyond Sorrow, Before Time

Beyond Sorrow, Before Time is the poetic name for another Worm God crypt, representing the "trapped soul" state. [heralds-a#39 · heralds-a#40]

Blackfin Market

unconfirmed idea A proposal describes Blackfin Market as an open-air market selling fresh seafood, fishing gear, and smuggled goods.[last-winter#418]

Blackmere Lake

unconfirmed idea A proposal describes Blackmere Lake as the wide, misty, treacherous heart of Swanhall, feeding the rivers that connect to its trade routes.[heralds-b#179]

Blackwood

unconfirmed idea A proposal places the Siege of Blackwood here, where a small, outnumbered force defended a fortress against a horde of orcs, in Kaelen's account.[last-winter#297]

Blooming Brew

unconfirmed idea A proposal describes Blooming Brew as a tea and coffee shop in Nightbloom Quarter known for its distinctive blends.[last-winter#418]

Brass & Bolts Workshop

unconfirmed idea A proposal describes Brass & Bolts Workshop as a workshop in Ironwood Quarter full of gears and pipes, where tinkerers and inventors build machines.[last-winter#418]

Brazen

Brazen is the site of one of the three Worm God crypts, representing the "destroyed body" state. [heralds-a#39 · heralds-a#40] The crypt at Brazen has already been destroyed. [heralds-b#118]

The Broken Crown

unconfirmed idea A large tavern on the outskirts of Pighook known for gambling and revelry, kept by the former pirate Grimbeard.[last-winter#192 · last-winter#194]

The Cathedral of the Seven

unconfirmed idea A proposal describes The Cathedral of the Seven as a partially collapsed cathedral housing dead priests, flickering divine wards, and Breath-Eater cult activity.[heralds-a#104]

Celestial Plaza

unconfirmed idea A proposal describes Celestial Plaza as the great public square of Bright Crescent, adorned with fountains, statues, and a large obelisk.[last-winter#416]

Celestial Sanctum

unconfirmed idea A golden-domed temple tower dedicated to the deities of light, stars, and justice.[last-winter#634 · last-winter#638]

Celestial Veil Quarter

unconfirmed idea A proposal describes Celestial Veil Quarter as the center of arcane and celestial knowledge, home to the Stellar Sanctum, Moonlit Academy, and Astrolith Tower.[last-winter#625]

Chapel of Iron Silence

unconfirmed idea A hidden vault beneath the Rosereach garrison in Deadreach, said to house heretics or divine anomalies.[last-winter#861 · last-winter#863]

Children's Basements

unconfirmed idea A proposal describes the Children's Basements as an old school or orphanage cellar with chalk drawings on the walls where small child-undead wait silently; some of the drawn roses have blackened, and a small eye opens at their center to follow onlookers.[heralds-a#133]

Choking Smogs

The Choking Smogs is a region filled with poisonous gases and necrotic mists, where poison immunity is an absolute requirement to enter. [heralds-a#45]

Cinderforge Outpost

unconfirmed idea A proposal describes Cinderforge Outpost as an industrial outpost near magical ore deposits where the Bannerforgers produce banners.[last-winter#42]

Circle of Still Breath

unconfirmed idea A proposal describes the Circle of Still Breath as a shadow-realm monastery where time and breath do not pass, the place where Virsakha was sealed by a dragon master.[heralds-b#20]

collapsed bathhouse

The collapsed bathhouse is where Pell Voss contracted the Remains infection and survived for a time thanks to an Emergency Chalk of Stillness. [heralds-a#156]

County of Everwood

The County of Everwood is a county of the Velfald Regency, governed by Count Thaddeus Blackwood, with Wynthorne as its administrative seat. [last-winter#230 · last-winter#232]

County of Rosereach

The County of Rosereach is governed by House Rosemen at the rank of count; the barony of Snakecross lies within its territory. [last-winter#312 · last-winter#314]

Cracked Mug, The

The Cracked Mug is an inn in Pighook known for its affordable lodging and mixed clientele of many races. [heralds-b#164]

Craftsman's Row

unconfirmed idea A proposal describes Craftsman's Row in Gloria District as a street lined with the workshops of smiths, jewelers, and tailors selling fine handmade goods.[last-winter#494]

Crescent Bakery

unconfirmed idea A proposal describes Crescent Bakery as a bakery in Nightbloom Quarter famed for its crescent-shaped pastries.[last-winter#418]

Crystalbrook Quarter

unconfirmed idea A proposal describes Crystalbrook Quarter in Bright Crescent as a district known for its parks, cultural centers, and theaters.[last-winter#416]

Cycle's Grave

unconfirmed idea A proposal describes Cycle's Grave as the place where a forgotten god was buried alive to delay the next cycle, its location known only to Nahlira.[heralds-b#10]

Darkwater Alchemy

unconfirmed idea A shop in the Grimwater Quarter selling potions, poisons, and rare alchemical ingredients, run by a shady alchemist.[last-winter#418]

Dawnspire

unconfirmed idea The ruins of a lost, ancient elven city where a magic-enhancing amulet was found.[last-winter#297]

Deadreach Arcanum Tower

The Deadreach Arcanum Tower is the tower or district Pell Voss tried to flee through, and where he ultimately died. [heralds-a#156]

Duke's Spire

Duke's Spire is the palace and political center of the Duke of Moonward, built of white marble and blue crystal towers; EKREM approved it directly ("Duke's Spire is fine"). [last-winter#628 · last-winter#634]

Dwarven Temple

unconfirmed idea A proposal describes an old dwarven temple housing a fire that never goes out, gives no warmth, and only destroys, said to be the origin of a weapon the Summer Elves gave to goblins.[heralds-a#12]

Eastern Front

The Eastern Front is a defensive line held by the Imperial Legion behind a river, with a small town nearby; open ground lies between the river and the forest, and the Winter Elves hold the forest's edge. [last-winter#782] It is the eastern front on which the Velfald Regency defends against the Ursa-led Winter Elf invasion. [last-winter#791]

Eclipse Square

unconfirmed idea The main square of the Nightbloom Quarter in Dark Crescent, home to an ancient tree said to symbolize the people's endurance.[last-winter#416 · last-winter#418]

Elarion

unconfirmed idea A distant city known for its towering libraries and arcane learning, home to Cedric Thorne and Aldric Vale.[last-winter#471 · last-winter#488]

Eldergrove

unconfirmed idea A place with a sacred grove where a dire bear corrupted by dark magic once terrorized the villagers.[last-winter#297]

Elren Vaal

Elren Vaal is a famous Winter Elf city; some Winterborn Sorcerers are known as the "Frozen Lords of Elren Vaal." [last-winter#777]

Emberfrost Pass

unconfirmed idea A strategic mountain pass targeted for capture in the Winter War campaign plan.[last-winter#661 · last-winter#664]

Emberhold Citadel

unconfirmed idea A proposal describes Emberhold Citadel as the main fortress and spiritual center of the Flaming Banner, built on a volcanic outcrop and home to the Flameheart Altar.[last-winter#42]

Evacuation Street

unconfirmed idea A proposal describes a street abandoned during an evacuation, where undead walk in a line to a broken gate and back; players who pass through the broken gate briefly glimpse living Rosereach and may notice traces of an old escape route.[heralds-a#133]

Flower Goddess Vaults

unconfirmed idea A sanctuary beneath Deadreach sheltering roughly 80–200 survivors behind weakening divine wards, guarded by Ser Garran Rosemane.[heralds-a#104 · heralds-a#137]

Flowered Quarter

unconfirmed idea A neighborhood built around a shrine to the old Flower Goddess, described as the surface echo closest to the Reminder.[heralds-a#133]

Forge & Hammer

unconfirmed idea A proposal describes Forge & Hammer as a blacksmith's shop in Ironwood Quarter producing quality tools and weapons.[last-winter#418]

Fort Coldreach

unconfirmed idea A fortress targeted for rapid capture in the Winter War campaign plan.[last-winter#661 · last-winter#664]

Frostgarden Quarter

unconfirmed idea A proposal describes Frostgarden Quarter in Silver Crescent as a district of entertainment venues such as theaters and concert halls.[last-winter#416]

Frostgrave

unconfirmed idea A proposal mentions Frostgrave as a city of religious and political weight in the Last Winter storyline.[heralds-b#2]

Frostveil Harbor

unconfirmed idea A harbor targeted for capture in the Winter War campaign plan.[last-winter#661 · last-winter#664]

Frostveil Hold

unconfirmed idea A proposal describes Frostveil Hold as a fortified winter keep in Velfald, planned as an emergency fallback point.[last-winter#661]

Frostveil Sea

unconfirmed idea The sea between Oavenia and Velfald, where the naval battles of the Winter War — including the Winter Fleet's operations — take place.[last-winter#644 · last-winter#664]

Frostwood

The Frostwood is the wilderness surrounding Iceverf, threatened by wild animals and bandits. [last-winter#129]

Frostwood Forest

Frostwood Forest is the vast, enchanted forest surrounding Iceverf, guarded by the Frostwood Rangers. [last-winter#131 · last-winter#133 · last-winter#170]

Frozen Fang, The

The Frozen Fang is a rough inn in Pighook known for its orc and goblin clientele. [heralds-b#164]

Frozen Wastes

unconfirmed idea A region beyond Iceverf's borders, home to encroaching forces led by a mysterious warlord.[last-winter#91]

The Gilded Thorn

unconfirmed idea A tavern name the assistant coined as a sample entry on a tavern food menu; not confirmed by the GM.[heralds-b#111]

Golden Gardens Quarter

unconfirmed idea A luxury residential area within Bright Crescent, said to hold the Aurora Conservatory and the Ethereal Grove.[last-winter#625]

The Golden Griffin Tavern

unconfirmed idea A popular tavern in Gloria known for its lively atmosphere and bard performances.[last-winter#494]

Goldenleaf Quarter

unconfirmed idea A district of Bright Crescent said to hold its high-end markets and boutiques.[last-winter#416]

Grand Library

unconfirmed idea Crescent City's main library, said to house the city's greatest secrets, religious texts, and the magical lore of Valekra, once overseen by Valeria Greytalon.[last-winter#508]

The Grand Market

unconfirmed idea The largest market in the Gloria district, drawing merchants from across the empire.[last-winter#494]

Graymond Ruins

Graymond Ruins are the ruins beneath Graymond, which the game master wants to be larger than previously assumed. [heralds-b#263]

Greymond (kasaba)

Greymond is a town for which EKREM requested a visual description at the point the transcript was cut off; no further detail was recorded. [heralds-b#347]

Grim Emporium

unconfirmed idea A pawnshop in the Grimwater Quarter selling jewelry, weapons, and magical items of dubious origin.[last-winter#418]

Grimbeard's Tavern

Grimbeard's Tavern is owned by the old pirate Grimbeard, and is known for its diverse patronage and cheap drinks. [heralds-b#164]

Grimwater Bazaar

unconfirmed idea A marketplace in the Grimwater Quarter that trades in stolen goods, curiosities, and dark artifacts.[last-winter#418 · last-winter#467]

The Harbor of Black Water

unconfirmed idea The harbor with the densest concentration of Smokers, described as full of drowned Smokers and sunken ships, where the Catalyst may lie sleeping nearby.[heralds-a#104]

Heartpoint

Heartpoint is the region where the party planned to resettle survivors of Deadreach. [heralds-a#144 · heralds-a#145] Its people do not easily accept the newcomers, meeting them with fear and suspicion. [heralds-a#149]

Hell

Hell is the realm where Samael's death vision took place and where the events surrounding Ezekiel and Azrael occurred. [last-winter#868]

Highspire Quarter

unconfirmed idea The administrative center of Bright Crescent, said to house the Duke's Spire, the Hall of the Silver Council, and the Argent Archives.[last-winter#625]

Hjortheimr

unconfirmed idea A proposed pre-Imperial, Old Elkborn name for Velfald, meaning "Home of the Stag."[heralds-b#433]

Iceheart Glacier

unconfirmed idea A glacier tied to a forgotten prophecy foretelling that its thaw would cause a great flood.[last-winter#91]

Iceverf Citadel

unconfirmed idea The great citadel proposed as the seat of power in Iceverf, holding access to the Countess and the city's archives.[last-winter#170]

Iceverf Market

unconfirmed idea Iceverf's bustling market square, where merchants sell their goods.[last-winter#170]

Imperial Capital

unconfirmed idea The seat of the empire, said to be where the Arbiter of Timbermire would flee and where important talismans would be moved.[heralds-b#200 · heralds-b#201]

Inner Seal Chamber

The Inner Seal Chamber is the final chamber holding the Red Seal and the coffin bound to the Couatl, to which the Couatl is teleported when reduced to 0 hit points. [heralds-b#388 · heralds-b#389]

Ironclad Foundry

unconfirmed idea A large foundry at the heart of the Ironwood Quarter's industry.[last-winter#418]

King's Pass

unconfirmed idea A proposal describes King's Pass as a strategic mountain pass overrun by a gnoll horde, where captive travelers were freed through Draven's infiltration and a diversion.[last-winter#297]

The Kraken's Catch

unconfirmed idea A seafood restaurant in the Shadowgate Quarter known for grilled octopus and fish stew.[last-winter#418]

Landlord's Office

The Landlord's Office, in Ironwood, was changed at EKREM's request from a poor goblin landlord's timber-and-iron hall into a grand mansion of marble and brass once the same owner grew wealthy. [last-winter#559 · last-winter#560]

The Laughing Gull

unconfirmed idea A busy, noisy inn near the harbor in Rosereach.[last-winter#750]

Lumina Plaza Quarter

unconfirmed idea The cultural and artistic heart of Bright Crescent, said to hold the Auric Theatre, the Golden Horizon Gallery, and the Market of Radiance.[last-winter#625]

Lumina Spire

unconfirmed idea A tower devoted to arts and culture that hosts high-society galas and performances.[last-winter#634 · last-winter#638]

Lunar Square

unconfirmed idea The great square of Silver Crescent, a popular meeting point surrounded by shops, cafes, and a large fountain.[last-winter#416]

Market District

unconfirmed idea Snakecross's lively commercial neighborhood.[last-winter#309]

Market Square

unconfirmed idea Snakecross's trading heart, where merchants and artisans sell their goods, especially busy during the Winter Bloom Festival.[last-winter#309]

Memory Pools

unconfirmed idea Shallow, transparent mud pools said to grant visions upon touch — the first serpentkin transformation, Naginis's first shedding, and a Worm God seeking refuge.[heralds-a#46]

Metallic Mysteries

unconfirmed idea A shop in the Ironwood Quarter selling rare metals, ore, and mechanical parts.[last-winter#418]

Moonlight Quarter

unconfirmed idea A district of Silver Crescent known for its lively markets and artisan workshops.[last-winter#416]

Moonlit Academy

The Moonlit Academy is a school of magic specializing in celestial magic and divination, requested by EKREM as the "Academy." [last-winter#628 · last-winter#634]

The Moonveil Manors

unconfirmed idea A cluster of grand manors belonging to noble families in the Argentia district.[last-winter#494]

Moonward University

unconfirmed idea A great university in the Academia district teaching history, philosophy, and science, known for its libraries.[last-winter#494]

Muckmire

Muckmire borders an earth elemental plane; it is a place where structures sink, containing dao cathedrals and buried libraries, with something mountain-sized possibly breathing beneath it. [heralds-a#45]

Murkwood Stables

unconfirmed idea Stables in the Grimwater Quarter offering lodging for travelers and those seeking to hide.[last-winter#418 · last-winter#467]

Nightbloom

Nightbloom is a district where Gorruk Stonearm collects tribute and which the Nightbloom Council rules from the shadows. [last-winter#458 · last-winter#459]

Nightbloom Quarter

unconfirmed idea A neighborhood of Dark Crescent with modest homes and small family businesses, centered on Eclipse Square.[last-winter#416 · last-winter#418]

Nightshade Apothecary

unconfirmed idea A proposal describes Nightshade Apothecary as a dim shop in Nightbloom Quarter run by a mysterious healer, selling potions and medicinal herbs.[last-winter#418]

Northern Front

unconfirmed idea A proposal describes the Northern Front as a siege-focused front of the war commanded by Malanor Ursa.[last-winter#653 · last-winter#655]

Ocean's County

Ocean's County is a region where Grizzleflame may be fighting hobgoblins in the service of the Summer Elves. [heralds-a#7]

Old Defense Line

unconfirmed idea A narrow street where barricades still stand and undead soldiers repeat old defensive maneuvers.[heralds-a#133]

Old Velfald

unconfirmed idea A ruined ancient capital spread across a cavern floor beneath the earth, its towers and walls collapsed and frost-bound.[heralds-b#442 · heralds-b#443]

Ossuary of Shed Forms

unconfirmed idea A structure of hardened mucus-stone near the gate of a Yuan-Ti outpost, said to hold failed transformations and preserved serpentkin elders.[heralds-a#44]

The Oubliette

The Oubliette is a dungeon with only one way out — up — home to luminous, reptilian light sources, bottomless mud pits, and Hawa Hayya at its depths, and functioning as a planar information-transfer mechanism. [heralds-a#45]

Palewood Mansion

Palewood Mansion is an elven manor belonging to House Palewood, located within Rosereach/Deadreach; it was requested by the game master as the subject of a visual prompt. [last-winter#717]

Phantasiai

unconfirmed idea A proposal describes Phantasiai as primordial dream-realms that the assistant suggested may connect to Chaotic Neutral planes such as Limbo or the Beastlands.[heralds-b#228]

Pyrohaven Enclave

unconfirmed idea A hidden refuge of the Fireseer Council within scorched forests.[last-winter#42]

Radiant Court

unconfirmed idea A proposal describes the Radiant Court as the grand central square of Bright Crescent, paved in white marble and gold mosaic beneath a statue of the silver dragon Ithreal, and used for festivals, ceremonies, and public announcements.[last-winter#625 · last-winter#636]

Ravencrest

unconfirmed idea A proposal describes Ravencrest as the place where Kaelen was betrayed by a trusted noble ally who had allied with a demonic cult, a betrayal the group later exposed publicly.[last-winter#297]

Red Seal Temple

The Red Seal Temple holds the seal that imprisons the Breath Reaper, which could not be killed because its breath is bound to the world's flow of chi; it was sealed as a point of containment instead. [heralds-b#393]

The Root-Court Beneath Rosereach

unconfirmed idea House Rosamendus's old underground observation chamber, said to be where Bella's root-graft was hidden and where the Reminder physically formed.[heralds-a#129]

Rosamendus Vault

unconfirmed idea A secret record vault tied to the Golden Flower incident, which Magnus Arcanum reportedly wants no survivors to speak of.[heralds-a#145]

The Rose & Thorn

unconfirmed idea A quieter, more refined inn near Rosereach's noble quarter.[last-winter#750]

Rose Palace

unconfirmed idea The grandest building in Snakecross, residence of Baroness Bella Worthmore and the town's administrative center, surrounded by its largest rose garden.[last-winter#301 · last-winter#309]

Roselands, The

The Roselands are gardens of mundane and magical roses that draw tourists in Snakecross, and one of the last places Draven was seen. [last-winter#375 · last-winter#377 · last-winter#383]

The Rosemarket

unconfirmed idea Once a fine marketplace, now filled with dead merchants repeating their final routines, and a good place to find clues about survivors.[heralds-a#104 · heralds-a#112]

Rosereach Castle

Rosereach Castle is the main castle of Rosereach, described — per EKREM's request for visual prompts — as a blend of old high-elf craftsmanship and human reinforcement. [last-winter#721]

Rosereach County

Rosereach County is the county territory to which the barony of Snakepass administratively belongs. [heralds-b#53]

Rosewatch Spire

unconfirmed idea The Mage Tower of Rosereach exists in three states at once: an upper level still loyal to Naevys, a compromised middle level, and a sealed, overrun lower level.[heralds-a#24 · heralds-a#37]

Rosewood District

unconfirmed idea A peaceful neighborhood surrounding Rosewood Grove, known for the druid's mystic presence.[last-winter#309]

Rosewood Grove

unconfirmed idea A sacred, secluded site where the town druid turns the dead into roses — both a burial ground and a place of great natural beauty and magic.[last-winter#309 · last-winter#311]

Rosewood Plaza

unconfirmed idea A square in Argentia surrounded by luxury boutiques and cafes, a meeting point for the city's elite.[last-winter#494]

The Ruins Beneath

unconfirmed idea Ruins older than the city itself, lying beneath Rosereach, said to be where the Reminder grew up and lived.[heralds-a#104]

The Rusty Anchor Tavern

unconfirmed idea A tavern in the Shadowgate Quarter where dockworkers and sailors gather to sing sea shanties.[last-winter#418]

The Rusty Tusk

unconfirmed idea A cheap, rowdy inn in Pighook frequented by orcs and goblins, kept by the orc Grunk.[last-winter#191 · last-winter#192]

Salty's Supplies

unconfirmed idea A shop in the Shadowgate Quarter selling nautical supplies.[last-winter#418]

Sanctuary of the Shard

unconfirmed idea A location proposed as a place that could hold fragments of a divine relic.[heralds-b#2]

The Scriptorium

unconfirmed idea A library in the Academia district holding rare, ancient texts, mostly sealed by magic and accessible only to trusted scholars.[last-winter#494]

Serpent's Kiss

Serpent's Kiss is a tavern in Snakecross named by EKREM. [last-winter#407] It is where locals and travelers trade news and gossip, and where the first clue about Draven was picked up. [last-winter#379 · last-winter#383]

Shade's Tailor

unconfirmed idea A tailor's shop in the Nightbloom Quarter making clothing for all kinds of customers.[last-winter#418]

Shadow Realm

The Shadow Realm is the dark realm where Kaelen became trapped after Draven opened a portal into it. [heralds-b#255]

Shadow's Edge

unconfirmed idea A shop in the Grimwater Quarter specializing in weapons favored by cutthroats, such as daggers and swords.[last-winter#418]

Shed Cathedral

unconfirmed idea A mucus-stone structure at the threshold, filled with discarded serpent skins, half-melted humanoid bones, and clay altars holding the remains of Asol Varve Wet Mesa elementals; new Yuan-Ti would spend weeks here before gaining permanent shape.[heralds-a#46]

Shiningleaf Village

unconfirmed idea A proposal names an elven village in the winter forest, called "shining lead" by the game master and elaborated as Shiningleaf Village, lit by enchanted crystal lanterns and built to harmonize with the snow.[last-winter#272 · last-winter#273]

Silent Market

unconfirmed idea A proposal describes the Silent Market as a ruined marketplace where undead stand at their old stalls repeating shopping motions, and where a golden-yellow imitation of a Golden Rose token sits on one stall.[heralds-a#133]

Silver Court

The Silver Court is the council hall and palace complex in the Bright Crescent housing the Duke's throne; named and requested by EKREM. [last-winter#639 · last-winter#640]

Silver Crescent

Silver Crescent is Moonward's middle layer, representing the city's middle class; its name was given by EKREM. [last-winter#415]

The Silver Stag Inn

unconfirmed idea An inn in the Gloria District known for its food and comfort, a favored stop for travelers and adventurers.[last-winter#494]

Silver Vine

unconfirmed idea A manor in the elven woods of Moonward belonging to the young Eladrin lord Myleas Palewood, named for its rare silver vines.[last-winter#456 · last-winter#457]

Silvercrest Palace

unconfirmed idea A proposal describes Silvercrest Palace as the Duke's official seat within Silver Crescent, used for political meetings and public addresses, though his true residence lies elsewhere.[last-winter#494]

Silvershade Quarter

unconfirmed idea A district of Silver Crescent home to schools, libraries, and academies.[last-winter#416]

Snowshield

Snowshield is a company of soldiers, one of whom, caught up in the whispers, tried to sacrifice himself to the Crypt. [heralds-a#39 · heralds-a#40]

The Southern Gate

unconfirmed idea The first district the party entered the city through, marked by broken banners, wandering Smokers, and dead guards who still open and close the gate.[heralds-a#104]

Starfield Quarter

unconfirmed idea A district of Bright Crescent holding the luxury estates and mansions of the city's elite.[last-winter#416]

Starhaven

unconfirmed idea A proposal describes Starhaven as a haven for scholars and mages that was once threatened by a rogue sorcerer's dark magic before the party banished him to a void realm.[last-winter#297]

Starlight Theater

unconfirmed idea An open-air theater built of enchanted stone in the Argentia District, where wealthy citizens watch plays and concerts.[last-winter#494]

Steamworks Tavern

unconfirmed idea An industrially decorated tavern in Ironwood frequented by factory workers and engineers.[last-winter#418]

Stormgate

unconfirmed idea A city rumored to have Vorr'thuul beneath it, and one of the duchies where the Arcanum could take refuge if Timbermire fell.[heralds-b#193 · heralds-b#199]

Stormvale

unconfirmed idea A city carrying religious and political weight, mentioned alongside the Winter Elves.[heralds-b#2]

The Street Where Houses Still Live

unconfirmed idea A neighborhood described as the most unsettling in Deadreach, where the undead repeat ordinary domestic routines such as hanging curtains, sweeping, and cooking.[heralds-a#133]

Stronghold of Crescent Vanguard

unconfirmed idea A fortified tower on Moonward that serves as the base for its elite guards and military officers.[last-winter#628 · last-winter#634]

Stygia

unconfirmed idea A realm ruled by Levistus.[heralds-b#258]

Sunken Threshold of Naginis

unconfirmed idea A stabilized shelf between the surface swamp and the true Down Below, where the temple gate opens — reportedly the first evacuation site of the serpentkin from Vrael Olo rather than an invasion point.[heralds-a#46]

Sunspire Quarter

unconfirmed idea A district of Bright Crescent home to the main government buildings and the duke's palace.[last-winter#416]

Swanhall Keep

unconfirmed idea The capital of Swanhall, a lakeside fortress city built on stilts and stone causeways.[heralds-b#179]

Temple of Red Seal

The Temple of Red Seal is a hidden temple that is home to the rakshasa and is guarded by the Couatl. [heralds-b#245]

Thundertop

unconfirmed idea A proposal describes Thundertop as the site of Kaelen, Elowen, and Draven's final stand together against an awakened dragon, marking the end of their shared adventuring.[last-winter#297]

Tirellion

unconfirmed idea A great Spring Elf homeland in the east, known for its green groves, where Emyl was born.[heralds-b#155]

The Twisted Goblet

unconfirmed idea A quiet, comfortable inn on a side street in Pighook, known for its mix of races, kept by Tilda.[last-winter#192]

Valleria

Valleria is the regency the Blind Knight comes from, whose knights are known for their court politics. [heralds-a#95]

Varantor

unconfirmed idea A proposal describes Varantor as a deep elven forest region haunted by a malevolent spirit that turned woodland creatures into monsters, until Elowen banished it with ancient elven magic.[last-winter#297]

Veil Well

unconfirmed idea A forgotten sacred site beneath Timbermere where Nahlira is found.[heralds-b#10]

Verdant Park

unconfirmed idea A public park in the Argentia District featuring a lake, fountains, and magical topiaries that change shape with the seasons.[last-winter#494]

Veyrbrook

unconfirmed idea A proposal names Veyrbrook as the small archive town attached to Heartpoint where Pell Voss was born.[heralds-a#156]

Volcanic Heights

unconfirmed idea The residential area closest to the volcanic mountains, known for its views and natural hot springs.[last-winter#309]

Vorr'thuul

unconfirmed idea A mysterious place or power rumored to lie beneath Stormgate, where Kaelros Mourndusk performed a failed ritual and which the Winter Elves may be trying to exploit.[heralds-b#12 · heralds-b#193]

Wedding Square

unconfirmed idea A square with a broken fountain where undead couples dance without music around fixed bride-and-groom figures.[heralds-a#133]

Western Front

unconfirmed idea A proposal describes the Western Front as a front of guerrilla tactics and ambushes commanded by Caerwyn Ursa.[last-winter#653 · last-winter#655]

Whispering Pines Quarter

unconfirmed idea A residential district of Silver Crescent with well-kept houses and community gardens.[last-winter#416]

Whispering Willow Inn

unconfirmed idea An inn in the Nightbloom Quarter known for its affordable rooms and fireside storytelling nights.[last-winter#418]

White Coast

White Coast is a foggy harbor shoreline below the cliffside city of Timbermere, connected to it by an elevator. [last-winter#816]

Whitewood

unconfirmed idea A pale-barked forest surrounding Blackmere Lake, known for its ghostly deer and hidden paths; it was burned and its marshlands drained for Winter Elf camps during the occupation.[heralds-b#179]

Willowtree

The Willowtree is a great willow containing the hidden pocket dimension of the Nightbloom Council. [last-winter#458]

Worm God Crypts

unconfirmed idea A proposal describes the Worm God Crypts near Snakecross as three crypts holding Yuan-ti remains and naga bones, of which two have been destroyed and one still stands.[heralds-b#238]

Wormborne Tunnels of Snakepass

unconfirmed idea An assistant-proposed name for ancient tunnels beneath the mountains of Iceverf, said to have been dug by colossal worms.[heralds-b#117]

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